WWE ’13 Developer Q&A No. 2

 

Yes, my gig at THQ affords me the opportunity to yammer at wrestlers occasionally, but I also get the much more frequent chance to talk with another group of guys who make wrestling magic happen on a regular basis: The WWE ’13 development team.

Most recently I sat down with Creative Director Cory Ledesma and grilled him with a bunch of questions from the WWE Games forums for our second WWE ’13 Q&A. Even if you’re not a gamer, I’d say it’s worth watching, mostly for me calling Cory “the self-proclaimed ‘chick magnet’” and hacking on Senior Designer Bryan Williams. It’s a living!

Paul Bearer interview

One of the neatest part about my job as Community Manager for WWE Games at THQ (aside from, you know, working in video games for a living) are the opportunities I’ve had to speak with folks in the wrestling industry. Of the folks I’ve met so far, one of the most fun and enlightening experiences I’ve had has to be my chit-chat with the legendary Paul Bearer.

I was fortunate enough to talk with the future WWE Hall of Famer a few weeks back as part of an interview promoting his appearance as a manager in WWE ’13. But while we started off talking about the game, the more than two hour long interview covered a multitude of topics, including his time with the Undertaker, the role of managers in WWE and even some thoughts on country music icon George Jones.

I had a blast talking with Paul (and meeting him the following Sunday at a Championship Wrestling from Hollywood taping!), and you can check out some of the highlights from the interview over at the WWE.THQ.com mothership.

 

Skullkickers #18 on sale now!

Any time a new issue of Skullkickers hits the stands is cause for celebration, but today is cause for extra-special-super celebration. Why? Because Skullkickers #18, “Son of Tavern Tales” includes a story written by ME.

Entitled “Dues or DIE!”, Chief Skullkicker himself, Jim Zub, described the story as being “about union rules and special songs,” so it’s pretty much exactly like the second season of The Wire. But it’s actually even BETTER than The Wire because it’s drawn by the incredible Ivan Anaya, with colors by the equally amazing Owen Gieni.

That’s a panel from the story itself up above (with lettering by the aforementioned and multi-talented Jim Zub), but you should check out the entire issue, especially seeing as it contains a murderer’s row of independent comics talent, including: John Layman, Rob Guillory, Justin Jordan, Tradd Moore, Blair Butler, Enrique Rivera (of “Living with Edo” “fame”), J. Torres, Alberto Alburquerque, Charles Soule and Michael Mayne.

Wander down to your local comic shop and request, nay, DEMAND a copy. Or just direct your browser over to Comixology and buy your comic book there, as if we were living in some kind of crazy future where all content was made available digitally.

The return of Straight Shoot!

Blood brothers

Way back in the halcyon days of earlier-this-year, I did a regular, weekly column for the fine folks at UGO.com called “Straight Shoot.” If you asked those aforementioned fine folks, it was done to capitalize on keywords, search terms and current events in professional wrestling, while helping build a regular audience for UGO.com – that’s why they paid me to do it.

But between you, me and everyone-else-who-might-stumble-upon-this-post, I really did it because I’ll take any excuse to yammer on and on about wrestling.

To that end, I’ve started a new Tumblr blog called, you guessed it, “Straight Shoot”, which I’m describing as a curated look at wrestling. Basically, it will be a big collection of everything I like about wrestling: Great matches, awesome promos, ridiculous video packages, maybe even some wacky merch. Along with it, for the reading-inclined, I’ll also be rambling on at-a-not-so-oppressive-that-it-cuts-into-my-time-actually-watching-wrestling length about what it is exactly that I find so great about the post. I’m going to be posting to it as regularly as I can stand, but keep in mind that I have serious comic book and video game habits I’m also trying to feed here.

Go check out “Straight Shoot” now, and make sure to follow it so you know when I post something new, and everyone else knows that I’m not just talking to myself.

Oh, and those gory looking badasses up top? That would be legendary tag team Stan Hansen and Bruiser Brody, who also happen to be a couple of things I really like about wrestling.

WORTH on iFanboy!

It went up last week during post-San Diego Comic Con craziness, but because I’m bad at updating my website, I’m only telling you about it now. Prior to the official announcement at SDCC, I had a chat with the always-awesome Josh Flanagan at iFanboy about the upcoming graphic novel, Worth, from Roddenberry Entertainment and Arcana – drawn by Chris Moreno and written by your pal Shitterson.

In the interview I talk about superheroes, Detroit, Karl Marx, the MC5 and how g-d awesome Chris Moreno is at drawing things well. More importantly, if you scroll down through all my yammering, you even get to see the first five pages of Worth – check them out and tell me I’m wrong about the science Chris is dropping here. TELL ME I’M WRONG.

Interview: Aubrey Sitterson on Worth

Pre-San Diego Comic Con interview-o-rama!

It’s true – I’ve been working as the Community Manager for WWE Games for the past couple months, and my posts here have been…less than regular. BUT! That doesn’t mean that I don’t care – never think that I don’t care – and while I’ve not been doing Raw Recaps or lists of whatever-the-balls, I’ve also been plugging along on comicbook stuff.

“Where’s the proof?” you say, kinda shittily? Why, it’s right here, with two, count ‘em TWO separate interviews with your pal, good old Shitterson about doing comics stuff. Check it:

First, I stopped by “Talking Comics with Tim” over at the Robot 6 blog, conveniently housed at Comic Book Resources. Tim O’Shea was kind enough to chat with me about Gear Monkey, moving from full-time to freelance and back to full-time, switching sides of the editorial desk and, of course, because it’s me, WRESTLING.

Elsewhere, Trevor Roth {COO and Head of Development for Roddenberry Entertainment [As in Gene Roddenberry (As in the Star Trek guy)]} and I talked with Rus Burlingame of the appropriately named ComicBook.com, announcing a NEW graphic novel called Worth, written by, you guessed it, me.

Stay tuned for more information, especially on Worth, as we’ll be debuting interior pages from my (hopefully) willing collaborator, Chris Moreno, at SDCC this weekend.

Gear Monkey now available at DoubleFeature Comics!

A few months back, I told you a little bit about Gear Monkey, a comics project by myself and the tremendously talented Nate Lovett, who, incidentally, is also one of the artists on Redakai: Invasion of the Gilfreem, also written by moi. Now, the long wait is over, and you can finally read the first-ever Gear Monkey story over at DoubleFeature Comics.

DoubleFeature is a really awesome webcomics publisher that sells “books” that contain two eight-page stories for only 99cents. You even get an option of how to purchase them: Either buy it through the web and get a digital rights management-free PDF that you can read anywhere on any device, or get it via the DoubleFeature Comics iPad app and you’ll also be treated to a bevy of special features, including early sketches and commentary from the writers and artists.

Read the full post »

I won the Skullkickers Tavern Tales Contest!

Jim Zubkavich, A.K.A. Jim Zub, A.K.A. that guy who makes awesome action-humor-fantasy comics at Image just announced it on Twitter this morning, so I’m finally free to talk about it: I won the Skullkickers Tavern Tales Contest!

I submitted my story idea, “Dues or DIE!” about three months ago, right after I first heard about it, again, via Zub’s Twitter. There were a bunch of other writing submissions – more than 250, in fact – but thankfully, Zub saw something in mine, which means that I’m being teamed with a Tavern Tales Contest-winning artist for six-page story based on my idea in September’s Skullkickers #18. It’s one of the series’ regular anthology issues, meaning I get to rub shoulders with some more established writers, who are just as excited as I am to get their hands on Baldy and Shorty. Handling art duties on “Dues or DIE!” is the incredibly talented Ivan Anaya – rest assured that if you haven’t heard of this guy yet, you’ll be hearing a lot about him in the very near future. He’s that damn good.

Skullkickers is one of my must-buy titles each month, so I’m thrilled to have a chance to play around in that particular sandbox. For those unfamiliar, Skullkickers follows the adventures of two, erm, “Skullkickers,” violent drink-loving mercenaries fighting, stabbing, slicing and shooting their way through a tabletop RPG-influenced fantasy landscape. If you like adventure, fantasy, pretty art, a few laughs or even just want to see what I’m yammering on about, you could do a lot worse than picking up some copies from your local comic shop. Or, you can even buy them digitally through Comixology – the series’ zero issue is a free download so you don’t really have any excuse not to try it out.

Keep your eyes peeled for more deetz, and make sure to head over to Skullkickers Headquarters to check out the art submission that won Ivan the gig.

WWE ’13 Roster Reveal No. 1

As you might have noticed, there haven’t been any Raw recaps, SmackDown previews or pay-per-view write-ups from me for a few weeks running now. That’s because I’ve taken on an exciting new position at THQ as the Community Manager for their WWE Games franchise. Wrestling and video games – what’s not to love?

While I won’t be writing up any shows for the foreseeable future, I’ll still be talking incessantly about wrestling on Twitter, so make sure you come follow me there. Even better, I’ll be creating all sorts of content and features tying into the new WWE ’13 video game between now and the game’s October 30 release and linking the best bits of it up here for your enjoyment. Speaking of which…

The first announced members of the WWE ’13 roster! Attitude Era Deadman up there is one of them, but make sure you click through to see full Superstar portraits of the other seven, and stay tuned for more deetz!

Redakai interview at Anime Vice

One of the projects I’m really excited about hitting this year is vol. 1 of Redakai. Editor Joel Enos first got in touch with me last year about adapting the hit cartoon show to comics, and brought me on to write for two volumes (so far). I really enjoyed getting a chance to try and explore what makes manga work differently than American comics, and while what we ended up with is still very much the work of a guy whose bigegst influence comes from western work, I like to think some more manga-esque elements might shine through.

So, I was delighted when Tom Pinchuk of Anime Vice asked me to talk about the perceived differences in the genres, and, just as good, the natural relationship and similarities between superhero comics, shonen fight manga and one of my other great loves, professional wrestling. Mr. Pinchuk was kind enough to indulge my rambling about face-turns, One Piece, Junko Mizuno and more, and he even asked follow-up questions, so you should go check out how patient he is now, with this interview over at Anime Vice.

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